How many people fist of guthix




















The dragonhide armour will protect from magic attacks while the metal armour can protect against range and melee attacks. Don't be afraid to mix and match. If your opponent manages to get close to you or starts using magic spells it is wise to go into a Portal house to escape. Sometimes you could even use the fake portal method which involves you going into the house and waiting for them to run off to another portal.

Then you can exit from the same house. If your opponent is low level melee based then it can sometimes be a good idea to stand right on the Fist of Guthix and have protect from melee and a Defence prayer on. This will allow you to stay for quite a while and be gaining charges very quickly.

When you win a game you win a game of Fist of Guthix, along with your rating increase you will get some Fist of Guthix tokens. You can use these at Reggie's shop to buy items or recharge worn out ones. The magic robes, metal gauntlets and shields can be fully uncharged by using them with Reggie.

They can only be sold when they have no charge. Some items sell for quite a lot on the grand exchange, for example the Black Dragonhide Coif is one of the best helmets for ranging so it is in high demand. If they have no charge they will have severely reduced stats. All the magic robes have a set effect and degrade like barrows armour.

They can be recharged by Reggie for a small amount of Fist of Guthix tokens. The Battle robes are members only. The set effect of Druidic Mage robes will make your Bind, Snare and entangle spells more effective. While you are wearing a complete set of combat robes, there is a chance that you will not need to use any mind, chaos, death or blood runes when casting a combat spell.

Battle robes have the same effect as Combat robes but there is a higher chance of the set effect happening. Rangers would have been wanting these for a long time, dragonhide armour coifs. They range from green to black with blue, red and black being members only. These gauntlets give a range of gloves to wear for non-members and members. Dragon gauntlets are members only.

These shield are a mix between their corresponding shield and defender put together. All shields are available to non-members. The herb gloves come in 4 types, irit, avantoe, kwuarm and cadantine. Irit gloves need 50 Herblore to wear, 60 for avantoe, 70 for kwuarm and 80 for cadantine. Note: This does not apply for monsters like Fever Spiders which only drop one type of herb.

These gloves will crumble to dust after you have gotten of the corresponding herb as a drop. These give no stat boosts. Fishing gloves come in 2 types, swordfish and shark. Wearing either one will give you xp extra when you catch the same fish as your glove. Swordfish gloves need 65 Fishing to use and Shark need 90 Fishing. Your gloves will crumble to dust after you have caught 1, of the corresponding fish with the gloves on.

Runecrafting gloves come in 3 types, air, water and earth. For a better experience, please enable JavaScript in your browser before proceeding. Map mimicking Runescape's "Fist of Guthix". Thread starter lord dakoth Start date Jun 20, For all you people who have played Runescape, most of you are probably familiar with the Fist of Guthix minigame. How many of you would enjoy a map that had similar rules?

For those of you who have not played Fist of Guthix, the rules are pretty simple: There are two people playing against each other: the Hunter, and the Hunted. The Hunter's goal is pretty straightforward: Kill the Hunted in as little time as possible. The Hunted is trying to gather as much "charge" as possible and evade the Hunter.

The Hunted can gather charge by picking up a "Stone of Guthix" item. The Hunted can gather charge faster by being closer to the center of the arena, but is easier to find towards the middle.

After either the hunted is killed or the time limit runs out, the players switch roles. Whoever has the most charge at the end is declared the winner. So are you gonna to make a Fist of Guthix map? If so, this thing should be in Member Projects. This main forum is for contests and questions, help, something like that. To gather charges, the player must first pick up a stone of power from a stone dispenser , and then wield the stone to gather charges, the maximum number of charges being The stone is two-handed, and can only gather charges when it is wielded not just in the inventory , meaning that the hunted player will be unable to fight back whilst wielding the Stone.

Players can gather charges anywhere in the arena, although the closer to the centre the "Fist of Guthix" they are, the faster they will gather charges.

Players wielding the stone will not gain charges individually, but will instead gain a number of them every 3 seconds. The hunted can attack the hunter with any combat style. If the hunted kills the hunter, the hunter respawns in a random location. Hunted players do have an advantage, however, in that they can use the teleport houses located around the centre. Hunters cannot access these houses, nor see players inside them.

Automatic lock-on is also cancelled, so the hunted player is safe while inside them. There are portals inside to teleport the player to other houses circled around the centre. Note that the player will have some life points drained when they enter a house, and often take some damage while they are in the house.

Players cannot gather any charges while in the house. If a player has recently exited a teleport house, they will not be able to enter another house again for about 20 seconds. A hunted player with less than 20 charges cannot use the portals in the houses. When teleporting there is a chance that the teleport will fail, returning you near the house or at the centre of the arena.

When the first round ends, both players will swap roles, stat effects will be reset, and the second round will begin. After the second round, the player with the most energy charges or the only player left in the event of a log out or forfeit wins. If both players got the exact same amount of charges e. At the end of the game, most of the arrows on the ground will be returned to their original owners, so there is no need to pick them up while in the game.

The fighting area is composed of a large circular area, with teleport houses and ruins surrounding the centre. At the edges of the arena, there are stone dispensers for hunted players to grab a stone of power. The stone must be equipped to gather charges. The teleport houses near the centre, or Fist, of the arena, protect the hunted when entered.

Any player standing on the Fist of Guthix will have their run energy rapidly restored. The centre also provides a good hiding place, as long as you stand atop other players. Although your opponent will see a yellow indicator above you, the combination of lag and necessity of right-clicking often slows the hunter down somewhat. The stone of power will gain faster and more charges the closer it is brought to the centre.

Used to keep track of your progress on the high score tables. Rating goes up or down based on how many charges by which the game was won or lost. Currency for Reggie 's shop, which can be used to buy the items listed below. Tie : If both players get the same amount of charges, both lose and receive tokens. This is designed to thwart cooperative play. Forfeit : Players who forfeit by leaving the game early are flagged as a forfeiter, receive 0 tokens from that game, and receive fewer tokens from the next game.

In addition, they must wait 2 minutes before they can join another game. Some players choose to make Fist of Guthix a money-making option by purchasing tradeable rewards from Reggie , having him uncharge them only uncharged items are tradeable , then selling at the Grand Exchange.

The effectiveness of this is determined by the rate at which one can acquire tokens.



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