Where to find exeggcute in gold




















There must be six heads for it to maintain balance. Generation VIII. Exeggcute communicates with others of its kind via telepathy, apparently. The minute even one member of the group goes missing, Exeggcute become cowardly. Red Blue Safari Zone. Safari Zone. Ruby Sapphire Trade.

Safari Zone , Berry Forest. Big Forest. Black White Route 18 Swarm. Pleasant Forest. X Y Route 12 , Azure Bay. Exeggutor Island. Route Sword Shield Trade Version 1. Pinball Blue Field : Fuchia City. Channel Viridian Forest. Who's Den. Howling Forest 14F. Cheerful Meadow 1FF.

Rumble Blast Forest: Everspring Valley. Toy Collection: Guided by Pichu. Battle Trozei Infinite Ruins: Stage 3. Desert Umbra: Stage Gotta Catch 'Em All Station! Sweet Scent Exeggcute. FR LG. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat.

PP 01 1. Leech Seed. Mega Drain. Bullet Seed. Giga Drain. Worry Seed. Solar Beam. Bold indicates a move that gets STAB when used by Exeggcute Italic indicates a move that gets STAB only when used by an evolution of Exeggcute Click on the generation numbers at the top to see level-up moves from other generations. TM Move Type Cat. PP TM Light Screen. Sunny Day. Power Swap. Trick Room. Grassy Terrain. Swords Dance. Sludge Bomb. Sleep Talk. Skill Swap.

Seed Bomb. Energy Ball. Leaf Storm. Grass Knot. Parent Move Type Cat. Ancient Power. Poison Powder. Sleep Powder. Stun Spore. Moves marked with a superscript game abbreviation can only be bred onto Exeggcute in that game. Game Move Type Cat.

Move Type Cat. The tamer the user, the more powerful the move. Has a one-in-ten chance of lowering the target's SPCL. DEF rating. TM32 Double Team -- 15 -- Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. TM35 Sleep Talk -- 10 -- Randomly chooses one of the user's moves. Has a one-in-three chance of leaving the target poisoned. TM44 Rest -- 10 -- The user takes a nap to fully restore its HP and recover from any status abnormalities.

TM45 Attract -- 15 -- Infatuates targets, making it hard for them to attack foes of the opposite gender. TM50 Nightmare -- 15 -- A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. Also used for moving obstacles like boulders. HM05 Flash -- 70 20 -- Blinds the target with a bright flash of light, reducing the opponent's accuracy. This prehistoric move may boost all of the user's stats.

It adds half the HP it drained from the target to the attacker's HP. Moonlight -- 5 -- Details Allows HP to be restored by the moonlight. In battle, half the user's max HP is restored. Reflect -- 20 -- Details Reduces damage from physical attacks by about half. Synthesis -- 5 -- Details Allows HP to be restored by the sunlight.

One quarter of the damage it inflicts comes back to hurt the attacker. One quarter of the damage comes back to hurt the attacker.

Useful in the wild only. Mimic -- 10 -- Gen I TM31 A move for learning one of the opponent's moves, for use during that battle only. At the end, it returns double the damage it received. An egg is launched at the target. It may miss, however. It occasionally inflicts heavy damage. If you caught a Drowzee, trade it for a Machop in the Department Store. Use the next few Routes to train it. Route 35 has all the wonderful things Route 34 had, plus Nidoran and the other Nidoran.

The latter do have Double Kick which is useful for the Gym. National Park normally contains nothing new outside of Sunkern. Do not use unless you want a challenge. This adds a metric ton of new Bug-types to the park, including the exclusive Scyther and Pinsir. Scyther requires the Metal Coat to evolve but is still good. Everything else is pretty much a generic bug. Moving on! One nonsense tree was bad enough…. Welcome at last to the infamous Goldenrod Gym.

This place is horrible. This is a Normal-type gym. As mentioned above, any and all Rock types are highly recommended, plus that Machop you traded for in Goldenrod. Pretty much everything else just gets smashed.



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